Saturday, January 24, 2015

FETC 2015, Part 1 - Jane McGonigal - Learning is an Epic Win

I just attended FETC 2015 -- The Florida Educational Technology Conference held in Orlando, Florida at the Orange County Convention Center.  I had the honor of being accepted to present a workshop, concurrent session, and poster session with my great friend and colleague Susan Prabulos (@fabprab) from The Digital Scoop.  We love FETC and were honored to be asked to be presenters for a second year in a row.  There is so much to learn at this conference and so many great presenters and leaders willing to share some amazing things.  Over the next few posts, I am planning on sharing some highlights of some of the sessions I attended and of the ones that Susan and I led.  


The first keynote that I attended was Jane McGonigal.  Ms. McGonigal is a designer of alternate reality games who believes game designers are on a humanitarian mission.  She is the also the author of "Reality is Broken: Why Games Make Us Better and Why They Can Change the World.  

During her presentation, she mentioned that 92% of two-year olds are active game players on some sort of digital device.  92%!!  She also said that 81% of global workers do not feel engaged at work.  How can this be translated into the schools of today?  She shares that eight out of ten elementary school students, six out of ten middle school students, and four out of ten high school students feel engaged and that their strengths are valued at school.  She suggests that by harnessing the power of gaming we can change this.  

She presented the 10 Positive Emotions from Game Play:
  1. Joy
  2. Relief
  3. Love
  4. Surprise
  5. Pride
  6. Curiosity
  7. Excitement
  8. Awe / Wonder
  9. Contentment
  10. Creativity
Imagine if we could experience these emotions each day...every the classroom!  

I encourage you to check out her TED talk on this topic.  It's a quick view and really well done.

Check it here:

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